﻿using System;
using System.Collections.Generic;
using System.Text;

namespace QuestLib
{
    using VOID = IEnumerator<ICondition>;

    public class EventManager
    {
        //Dictionary<QuestPlayer, VOID> _EventList = new Dictionary<QuestPlayer, IEnumerator<ICondition>>();

        //public bool OnEvent(QuestPlayer player, VOID state)
        //{

        //    if (_EventList.ContainsKey(player))
        //        return false;

        //    _EventList.Add(player, state);

        //    return true;
        //}
    }
}
